this is a 2d platformer that was made using the same tools as used for the top down shooter. we reformed the shooting mechanic to instead only shoot front and back. added a grappling hook, wall jump, collectable coins, jump pads, and tutorial panels. as well as a win location, and a death event. this was done in a week, just like the last one. and each team member had quite a bit to do in the project. I worked with patrick on the grappling hook, the wall jump, and the collectables. I also handled the level layout. although simple, it was a balance between challenge and fun.