Experiment with basic AI Pathing and Chase (Jan 2022)

This was a project that I did to showcase my understanding of Unreal Engines AI pathing tools, as well as showcase a player chase functionality. When in follow mode they chase the player till they collide, then it resets the game. In the demo video I included you will see that the AI manager is managing 8 guards all with their own paths to follow, without interacting or colliding with each other.

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