Hit N’ Bit

During my time at Digital Scorpion Interactive, I served as the lead systems designer for the upcoming game Hit N’ Bit. I created comprehensive design documents outlining how player abilities would interact with the game world and its enemies.

Click below for a playable demo

https://store.steampowered.com/app/2997590/Hit_n_Bit_Demo/

Tasks i was assigned with include

  • Define damage and range for player attacks and abilities
  • Create functional enemy prototypes
  • define exact parameters for how enemies will interact with the player
  • Define how player abilities will be used to solve puzzles

During my second half of the internship I acted as the primary QA tester for the newly developed systems. where I would lead a small team in testing:

  • New movement abilities
  • animation testing
  • puzzle solutions and alternate paths
  • Combat situations

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