During my time at Digital Scorpion Interactive, I served as the lead systems designer for the upcoming game Hit N’ Bit. I created comprehensive design documents outlining how player abilities would interact with the game world and its enemies.
Click below for a playable demo
https://store.steampowered.com/app/2997590/Hit_n_Bit_Demo/
Tasks i was assigned with include
- Define damage and range for player attacks and abilities
- Create functional enemy prototypes
- define exact parameters for how enemies will interact with the player
- Define how player abilities will be used to solve puzzles
During my second half of the internship I acted as the primary QA tester for the newly developed systems. where I would lead a small team in testing:
- New movement abilities
- animation testing
- puzzle solutions and alternate paths
- Combat situations