Hit N’ Bit

During my time at Digital Scorpion Interactive, I served as the lead systems designer for the upcoming game Hit N’ Bit. I created comprehensive design documents outlining how player abilities would interact with the game world and its enemies. Click below for a playable demo https://store.steampowered.com/app/2997590/Hit_n_Bit_Demo/ Tasks i was assigned with include During my secondContinue reading “Hit N’ Bit”

Quarantine of Springhaven(FullSail Spring game jam 2022)

https://wettestbreadsticks.itch.io/quarantine-of-springhaven this was a spring Game Jam that I participated in with classmate Ty Ary under the time constraint of one week. In this project I demonstrated my skills in environmental design using fantasy assets. As well as scripting dialogue with NPC’s and interactive objects. the game is playable on Itch.io.

Arcade top down shooter (Feb 2022)

In this project i worked with a team of 5 to make a top down shooter from scratch. we were inspired by dead ops arcade, the secondary zombies mode included in black ops 1. My primary focus was the camera, shooting mechanics, and zombie spawns. Like all projects i have posted. each one was doneContinue reading “Arcade top down shooter (Feb 2022)”

Experiment with basic AI Pathing and Chase (Jan 2022)

This was a project that I did to showcase my understanding of Unreal Engines AI pathing tools, as well as showcase a player chase functionality. When in follow mode they chase the player till they collide, then it resets the game. In the demo video I included you will see that the AI manager isContinue reading “Experiment with basic AI Pathing and Chase (Jan 2022)”

Second Draft Adventure level (august 24th 2021)

This is the second version of the adventure level. Again we were given 1 week to work on the level changes as well as a week to make the video presentation. I styled the level off the indie gem Dear Esther, a personal favorite. I really enjoy nonlinear level design, being able to explore freelyContinue reading “Second Draft Adventure level (august 24th 2021)”