
My Projects
Hit N’ Bit
During my time at Digital Scorpion Interactive, I served as the lead systems designer for the upcoming game Hit N’ Bit. I created comprehensive design documents outlining how player abilities would interact with the game world and its enemies. Click below for a playable demo https://store.steampowered.com/app/2997590/Hit_n_Bit_Demo/ Tasks i was assigned with include During my second…
7 Day FPS Game Jam
This is a title I created for the 7 Day FPS Game Jam 2022. As the name suggest the game was created in the span of 7 days. It is a first person shooter in which the players only means of movement is to rocket jump, and grapple their way to enemies. And since the…
Pokémon Fan Game, September 24th 2022
This was my graduation capstone project. It is a recreation of Pokémon red from scratch. My role in this project was to create the level layouts and encounters. The game features full battles, movesets, and catching Pokémon. Below is a link to the project video.
Quarantine of Springhaven(FullSail Spring game jam 2022)
https://wettestbreadsticks.itch.io/quarantine-of-springhaven this was a spring Game Jam that I participated in with classmate Ty Ary under the time constraint of one week. In this project I demonstrated my skills in environmental design using fantasy assets. As well as scripting dialogue with NPC’s and interactive objects. the game is playable on Itch.io.
2d platformer (feb 2022)
this is a 2d platformer that was made using the same tools as used for the top down shooter. we reformed the shooting mechanic to instead only shoot front and back. added a grappling hook, wall jump, collectable coins, jump pads, and tutorial panels. as well as a win location, and a death event. this…
Arcade top down shooter (Feb 2022)
In this project i worked with a team of 5 to make a top down shooter from scratch. we were inspired by dead ops arcade, the secondary zombies mode included in black ops 1. My primary focus was the camera, shooting mechanics, and zombie spawns. Like all projects i have posted. each one was done…
One of my first experiments (march 2021)
This is just a small 2.5 platformer that shows my ability to program damage values, powerups, and movement. this is really early in my student career and i hope some of my other projects show my improvement in that regard
Experiment with basic AI Pathing and Chase (Jan 2022)
This was a project that I did to showcase my understanding of Unreal Engines AI pathing tools, as well as showcase a player chase functionality. When in follow mode they chase the player till they collide, then it resets the game. In the demo video I included you will see that the AI manager is…
Environment Art Experiment (November 2021)
This was an experiment on basic blockmeshing to tell a story through environment. This starts with a player dropping down into a secret sewer entrance into the treasury of a castle. what was the purpose of this entrance. was it an escape? a heist that fell through? and who kept all the lights on?
Second Draft Adventure level (august 24th 2021)
This is the second version of the adventure level. Again we were given 1 week to work on the level changes as well as a week to make the video presentation. I styled the level off the indie gem Dear Esther, a personal favorite. I really enjoy nonlinear level design, being able to explore freely…
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